Короткий метр, 3 минуты, одна часть, 6 клипов по 12 секунд. Снимаем локально на карте Антона — 0 ₽. Страница собрана 2026-10-10 18:41.
| # | Сцена | Стартовый кадр | Звук |
|---|---|---|---|
| 1 | Коридор, мимо панелей | 8.2.2_SILENCE_CORRIDOR_alive_v3.jpg | плотный гул систем, вентиляция, шаги |
| 2 | Пульт: выключение систем | 8.1.1_SILENCE_CONSOLE_on_v1.png | щелчки реле, гул ослабевает слой за слоем |
| 3 | Тишина: он слушает | 8.3.1_ARAGON_listening_v3.png | дыхание, сердце, сглатывание |
| 4 | Шаги по мёртвой станции | 8.2.1_SILENCE_CORRIDOR_dead_v1.jpg | шаги, эхо, скрип металла |
| 5 | Окно в бурю | 8.4.1_SILENCE_WINDOW_storm_v2.jpg | ветер, песок по стеклу, низкий гул планеты |
| 6 | Одна система, улыбка | 8.3.2_ARAGON_smile_v2.png | щелчок, один насос, облегчение |
Стоимость съёмки: 0 ₽ — только время карты, ≈1,6 часа на все шесть клипов.
Over 10 seconds the camera drifts forward along the corridor at walking speed, one slow continuous push, as if we walk with him: the ribbed ribbed walls slide past, the warm ring lamps pass overhead one after another, the cold blue service strips stay on the right. Fine dust hangs in the light and drifts slowly; the air handling vibrates very faintly; the metal floor plates pick up specular glints as we pass. No people in frame. Audio: dense low air-handling hum, ventilation hiss, faint pump rumble, slow footsteps on metal plates, no music, no melody, no speech. Photorealistic, cinematic, 35mm, deep focus, film grain. Avoid: people, hands, faces, text, letters, numbers, logos, flags, music, melody, singing, cartoon, anime, 3d render, fast camera, handheld shake, sudden cuts.
Over 10 seconds the camera stays locked on the console, a very slow tilt down along the rows of switches. The heavy toggle switches flip down one after another by themselves, in a slow rhythm, left to right: each flip is followed by a small red lamp going dark and a needle falling to zero. As the lamps die the warm amber pools of light fade out row by row, while the cold blue service strip on the wall behind stays on. Fine dust drifts through the light that remains. No people, no hands. Audio: sharp mechanical relay clicks in sequence, the ventilation hum becoming thinner and quieter with every click, a low pump rumble fading out, no music, no melody, no speech. Photorealistic, cinematic, 50mm macro, shallow depth of field, film grain. Avoid: people, hands, faces, fingers, text, letters, numbers, readable labels, screens with UI, holograms, touchscreens, music, melody, cartoon, anime, 3d render, fast motion.
Over 10 seconds the camera holds a tight close-up of his face, almost no movement - only a barely perceptible slow push in. He is listening: eyes closed, jaw tense, the tendon in his neck moves as he swallows once, his breath makes the fine hairs at his temple stir, a thin film of sweat catches the cold light. The lighting is almost monochrome blue-grey with one faint warm practical behind him; dust motes drift slowly across the lens. Audio: his own slow breathing close to the microphone, a steady deep heartbeat, one dry swallow, the faint rustle of fabric, no station hum at all, no music, no melody, no speech. Photorealistic, cinematic, 85mm, very shallow depth of field, film grain, natural skin texture. Avoid: text, letters, numbers, logos, flags, tears, exaggerated emotion, wide shots, camera shake, music, melody, cartoon, anime, 3d render, glowing eyes.
Over 10 seconds the camera moves slowly forward through the dark corridor at a steady walking pace, low to the floor, as if following his feet. Everything is off: the ring lamps are dead, only faint emergency light outlines the ribs of the wall in deep red; long shadows swing slowly. The metal plates underfoot flex and click; a rib contracts with a slow metallic tick; dust drifts through the red emergency light. No people in frame, only the moving point of view. Audio: loud lonely footsteps on metal plates with long echo, a metallic tick of contracting metal, absolute absence of machinery, no music, no melody, no speech. Photorealistic, cinematic, 28mm, deep focus, film grain, high contrast, dark. Avoid: people, hands, faces, text, letters, numbers, logos, flags, bright light, daylight, music, melody, cartoon, anime, 3d render, fast motion, lens flare.
Over 10 seconds the camera holds on the big window from inside, drifting very slowly to the right. Outside, the storm works: sand streams across the glass in long horizontal ropes, the dust cloud rolls, faint lightning pulses somewhere deep in the haze light up the window frame for a moment. Inside, the glass shivers with each gust and a fine line of dust collects on the sill; a single warm indicator lamp on the frame is the only light in the room. No people in frame. Audio: strong low wind buffeting the glass, sand hissing and ticking against it, a very low planetary rumble underneath, the glass trembling, no music, no melody, no speech. Photorealistic, cinematic, 35mm, deep focus, film grain. Avoid: people, hands, faces, text, letters, numbers, logos, flags, earth sky, blue sky, clouds, green plants, music, melody, cartoon, anime, 3d render, fast cuts.
Over 10 seconds a medium close-up: he stands at the console and, without hurry, flips one single heavy toggle switch up. A moment later one green indicator lights, a small fan behind the panel starts to turn with a visible wobble, and the faint warm light of one lamp comes back onto his face. A long slow smile arrives on its own - not a grin, just the tired satisfaction of a man who chose exactly one system to keep alive. Fine dust turns slowly in the new light. Audio: one mechanical switch click, then a single pump starting up with a rising hum, the quiet whir of a small fan, his slow exhale, no music, no melody, no speech. Photorealistic, cinematic, 65mm, shallow depth of field, film grain, natural skin texture. Avoid: text, letters, numbers, logos, flags, exaggerated emotion, laughter, wide shots, camera shake, music, melody, cartoon, anime, 3d render, glowing eyes.
Когда системы выключаются, общий уровень не падает — падает только верхняя часть спектра. Слух читает это как тишину, хотя звука столько же.
| Что мерим | До выключения | После | Смысл |
|---|---|---|---|
| Громкость (LUFS) | −31,6 | −32,4 | уровень держится, разница 0,8 дБ |
| Верх выше 2 кГц | −47,2 дБ | −84,3 дБ | упал на 37 дБ — вот что слышится как тишина |
Образец звучит в MAX; собрать заново: python tools/silence_effect.py.
8.3.1_ARAGON_listening_v3 — глаза закрыты, слушает (по описанию сцены). Альтернатива — v2 (глаза открыты, читается тревога).